Xbox One Controller Review

We had been first greatly surprised with the Nintendo’s introduction of the Wiimote. Stunned by Sony’s Eyetoy and played some really competitive matches on Kinect Sports. Though what are the core gamers want is definitely your standard controller. We do not need motion controls to experience games; we demand that we have something in our hand with thumbsticks and triggers. There isn’t any Major League Gaming tournaments for Wii Sports, right?

Given that I’m at E3 I had to get my hands on a controller from the next generation of consoles. The 1st I obtained to try out with could be the Xbox One’s. Microsoft hasn’t were built with a perfect reputation with controllers- anyone remember the Duke controller from the original Xbox? Luckily, this controller is a bit more Xbox 360 system then this Duke. One thing you’ll notice is it looks a little bit bigger a 360 controller. It is just an illusion; if anything it felt much more comfortable and cushty in my hands compared to previous one ever did.

The most important thing in my opinion they absolutely was required to make improvements to was the D-Pad. The directional pad on the Xbox 360 was unresponsive, clunky and merely a large number. About the Xbox One’s version, it’s sleek (within a good way), fast plus it is really a delightful click when you apply pressure for the pad. I’m curious to see how well a fighting game will play using this type of new controller.

Call of Duty and Halo would be the Xbox’s most common games; they’re both shooters so you constantly must take both analog sticks. So was there a method to improve the already great analog sticks through the 360? It sure is like they did. The analog sticks felt sensational looking sturdy and was quite accurate. Dare I believe that video gaming becomes better the accurate feeling of a mouse on a computer?

Another issue I had with the Xbox gamepad could be the Xbox Guide button. It’s based in the top middle element of the controller and you can accidentally hit it. Microsoft decided to ensure it is flat (and therefore harder to push unintentionally) and put it at the very top in the controller. This became a good position for the button and that i can’t locate lots of people hitting it in the heart of gameplay.

Combined with the other various upgrades made from the Xbox 360 controller, the triggers got a bit of love at the same time, with rumble included with each. This sounds absurd however when you are trying it by yourself, you’ll commence to wonder why we was lacking this before. When I was playing Forza 5, I used to be power sliding into a sharp turn and you could notice the tires squeal across the pavement over the trigger rumbles. It turned out subtle and added to the immersive feeling.

There are just a few things I had created complaints about, particularly the left and right bumpers. They seem to possess caused them to be a lot bigger and even though playing Crimson Dragon they didn’t exactly feel good because i experimented with barrel roll out of how of projectiles. This could be also an issue with the action however the buttons themselves were just okay. This really is no means a significant issue and i am sure it’s going to just take time adjusting to.

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About the Author: Josh Shepard

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